We introduces an advanced lighting approach commonly
called bump mapping. Bump mapping combines
per-fragment lighting with surface normal perturbations supplied by
a texture, in order to simulate lighting interactions on bumpy surfaces.
This effect is achieved without requiring excessive geometric tessellation
of the surface. (From Cg Tutorial Book)
Group Member:
- Yisheng Chen (chenyis [at] cis.ohio-state.edu)
- Domin Lee (leedo [at] cis.ohio-state.edu)